Really more of a 'Things you might want to consider if you're going to make a pure soldier/Jedi guardian' but I didn't think that was quite as catchy. I've always liked Guardians. At base for all classes there is no bonus skill points at 12 or 16 because of how the numbers round down. It depends on the starting class. I like to make myself a melee tank and have Canderous and HK47 back me up with ranged weapons. This is based on the canonical male light side version of the game and assumes that the planets are visited in the order Dantooine, Tatooine, Kashyyyk, Manaan, then Korriban. Canderous uses his personal Heavy Repeater. Replay value? The second I turn Jedi Guardian I have a 10 in treat injury, 10 in computer so I don't have to use T-M so much and a 12 in persuade! My companions provide fire support from the rear, often sparing them damage. Or LS and casting Storm. Invest your points. https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Classes It does this by tracking your level ups. has free immunities and more skill points. Of course you'll have to take Stasis Field/Insanity for an uber percent of sneak attacks. It works for either the bright side or the dark side, but the dark side is the optimal choice. Build Lightside Soldier(5) Guardian(15) Str: +5 Feats: Master Critical Strike, Master Two Weapon Fighting, Melee and Lightsaber Focus and Specialization, Implant Level 3. How the numbers work A soldier gets the same number of skill points if he's at creation if 8 or 10. You should add a lightside build....there basically walking buff tanks and you might want to explain what the attacks do. Any thoughts on this build/strategy? I have been playing thru the class storylines again since returning to the game, and only have a couple left to go. It's a one-on-one battle; your companions won't be able to help in this fight. I stop levelling up here only so that I have extra points to put into persuade when my character becomes a jedi. Force Speed + flurry attack should dispatch all but the toughest of opponents in one shot early on. This should make Kotor 2 … I would recommend saving one level on Taris, though, and switching to Guardian at Lv. If you start as a scout, then you'd stop levelling up after level 8 (when you get the third implant feat). The scout is the most balanced class in the game. close. If anyone of you are new to this game and want to be hardcore at it do not level up your character pass lvl 2 I've done it before and before any of you said yeah with cheats or mods it was on xbox the second day before it came out so just lvl up to lvl 2 and let your comrades do the work even take control of the higher lvl comrade as a temporary main character, I have done taris as low as lvl 2 becoming lvl 2starting class and lvl 18 jedi class done on all 3 classes not really that hard just prep work and no i didn't lower difficulty. © 2021 GAMESPOT, A RED VENTURES COMPANY. I'm leaning towards Scout for the first 4-6 levels, but I'm really torn on the Jedi class. Does this have a post-game? mark: I'm going for a solid melee soldier, someone who can dish damage, heal, take and/or evade damage. Class Combinations & Stat Distribution Basics. If there are specific feats to shape a character this way, I am pretty sure quite a few will build characters for this. For example, in my latest game, I stopped leveling at level 6. Mantle of the Force L. Legal Blah Blah: C. Contact Info: ##### # # I. Later on I'll have regen impants since I get 2 free and start with flurry so I don't have to spend a slot there. Select starting attributes. Recently added 34 View all 1,223. Scout - A balance between feats, skills and combat. Probably what you're here for - how to distribute your initial points, points while leveling, level saving, etc. All trademarks are property of their respective owners in the US and other countries. As the final boss, Malak has a few cheap moves and mechanics that … by | Feb 18, 2021 | Uncategorized | 0 comments | Feb 18, 2021 | Uncategorized | 0 comments I already played thru the Trooper storyline back around launch, but have since deleted my Trooper character. Example like CHA to "help" offset the extra cost of casting powers you're not aligned too. Knights of the Old Republic General ; Builds that you use ISO - New Theme for Deadlystream ... there is a build that I always go for in KotOR 1, namely Scoundrel->Guardian, because of how ridiculously broken it is. Both builds will trivialize the end of the boss. Apr 14, 2018 #1 I'm impatient, so let's get going. Also helps make force power more powerful thanks to the +1 mod. Sort of like a Shaolin monk type Jedi LOL. The real dilema right now is Soldier vs Scout and Guardian vs Sentinel, so I have 4 build combinations. © Valve Corporation. makes taris less frustrating and is good for those people who want a 'tank' build. This means building attributes so that you don't have to touch them again unless they are your primary. Joined Apr 2, 2018 Messages 3,166 Reactions 1,632. It's an artificial (and highly unneeded) slingshot effect. I've just never been a fan of using force powers outside of a consular build. It is only visible to you. That number being 4 skill points. Famous Troopers include Harron Tavus and Jace Malcom. Say you're DS and casting heal. At 14 int the soldier gets 12 skill points and 2 each level after. Optimal starting attributes of: STR :12,DEX :14,CON :12,INT :14,WIS :12,CHA :14. Steps 1. If you're playing a Guardian in KOTOR1, go with a strength build. And you will have to take power attack as it is supperior to flurry in every scenario. Switch to Guardian at level 7 and then you get altogether (with dueling) 13 bonus to your defense. Later, the damage bonus from Force Jump will allow you to jump from one to the next, killing them all as you go. MikeFL: 04.22.2019 , 07:03 AM | #1: Quote. Just save up your skill points and add them to Persuade when you become a Jedi … Personally I think this guide is rather meh to be honest. 3. Log in to view your list of … Select Page. chevron_right. In Star Wars: Knights Of The Old Republic scouts may prove to be the middle ground between Soldier and Scoundrel with both their hit points and skill points falling squarely in the middle. Force Powers: Heal, Master Speed, Master Valor, Force Immunity, Improved Energy Resistance, Affect Mind, Force Wave. would this build work? This item has been removed from the community because it violates Steam Community & Content Guidelines. By the time I became a Jedi and was level 20, my allies were just breaking level 18. I'd like to start out by saying I'm not a hardcore guide maker - it might not be pretty. Lucasarts SWTOR Logo Screen 1.1.1A replacer Lucasarts Logo Screen for KotOR in 1920x1080.The SWTOR Logo is not a work of mine, it is the EXACT Lucasarts Logo used in SWTOR.What I did was convert the video file into a BIK file using RAD Tools. I can take Bendak at lvl. Some of those are really good idea's, but I have said it on other threads I will say it here; start as a scout, but take your starting stats to those of soldier. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 4 with the Enchani double blade with this scout. I used to go soldier/guardian, but scout/guardian is much stronger, and more versitle.
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