CO: Olaf, Grit, or Colin and Andy, Sami or Max Enemy CO: Lash Difficulty: 4 stars. Also, check the copters before moving and ensure you won't be attacked first. On day two, complete the capture of the city. Orange Star, Blue Moon, Yellow Comet, and Green Earth each got one new CO and Black Hole gained four. Strengths: At less than half the price of a medium tank, the standard tank can complete most battle tasks nicely. You begin with a couple of battle copters, a transport copter, two tanks, one medium tank, an artillery unit, and an infantry unit. Build a couple rocket launchers in this western base to aid in the destruction of the sea units. Build two more infantry units from your bases and end the turn. Move them north as quickly as possible so you can join the battles. This time Nell provides a very brief tutorial on medium tanks, battle copters, and transport copters. Cost: 12,000 Movement: 7 Vision: 1 Gas: 99. You have seven days to complete the mission before all of Black Hole's weapons data has been erased from the lab. End the turn and watch Flak move his infantry around. Objective: Where did that sea fortress come from? Don't worry if Lash breaks through at some point. Adder's defenses are rather weak so it's rather simple to get a transport into the northwest corner of the map and deposit an infantry unit on the headquarters that can begin a quick capture. As you advance north across the following days, stick within the forest for the protection against the cannons. Then drop off your two rockets and bombard the main cannon and all surrounding units. Build medium tanks at the northern base to help hold the northeast position while you complete the capture. Especially COs that strongly favor a specific type of game will thrive on maps that allow for those games while struggling on maps that do not. The Black Hole factory produces units too quickly to fight them off in a short amount of time. Your cruisers can annihilate air units in a single attack--as long as you are the attacker. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Adder will dish out some damage to your infantry on day two so it's time to move them. Use the reefs as defense against Hawke's plentiful ranged weaponry that lines the channel. You could use the APCs to shuttle the two mechs (slower moving than the infantry) west across the northern edge of the map. PC. Surround it so you can terminate the infantry as it arrives. Orders are to destroy the cannons that surround the Black Hole stronghold in the area. Move one of your infantry units adjacent to Flak's troop and fire. You'll use it to blast apart the pipe seam just to the north. Capturing this city unlocks the secret level Neotanks?! In the southeastern corner, continue to train units to serve as distractions. Super CO Power: Winter Fury--A mighty blizzard reduces enemy movement and causes two hit points of damage to all deployed enemy troops. APCs can be essential in the early game in capturing properties that would normally take several days to reach. Move Max's other units northwest toward the factory. There are new COs, new CO powers, new units, new campaign layout, and new mission specific obstacles to overcome. Use the missile launchers whenever one of Lash's air units maneuvers within range. Move infantry onto a mountain to get line of sight. Lash captures a base here and will produce infantry. Nell describes an additional tutorial regarding healing your copters (you'll need an airport, which is not on this map). Strengths: The lander is a naval transport, which can hold two ground units, including vehicles. This Blue moon CO's laid back attitude gets on his superior, Olaf's, nerves. Cost: 7,000 Movement: 6 Vision: 3 Gas: 70 Ammunition: 9. As usual, it's also important to not lose too many units. Objective: Enemy Md. Hawke has four battle copters on the way so it's important to keep your cruisers together as you move northeast across the map. On day two, load the infantry into the APC and move the APC just below the airport. The overly eager Colin is your CO for the mission. Thankfully Sami is around to offer advice. Invoke Drake's CO power when it becomes available to dish out some damage to Hawke's units and suck half their fuel. In it, the player is an adviser employed by Orange Star as war rages across Cosmo Land.It is the predecessor to Advance Wars 2: Black Hole Rising.. Firepower rises, and unit movement increases by one space. You can make more units from your bases (you have enough for a light tank) or save up for a medium tank, artillery, or rocket launcher, which can be deployed from the forward position and close to the Black Cannon. Don't get attacked by a bomber or especially a battleship. CO: Choose Max, Grit, and Jess (best to have Grit in the west, select him second) Enemy CO: Sturm Difficulty: 6 stars. Once there you can destroy the cannons quickly. If a unit occupies the space that holds a base, airport, or port, then that structure can't build additional units until the unit on the space is moved. Your bombers will likely suffer some damage from the cannons. Control the missile silos as soon as possible and you can devastate Flak's feeble army that hustles around the southwest. 2012, Game Boy Advance (Intelligent Systems) Advance Wars 2 is known for being the best game in the series, and with good reason: it has balanced abilities, a compelling campaign and robust selection of options and maps to unlock. Build a third tank in your new base. Follow up with your second strongest infantry unit if necessary to complete the mission. Andy has no real weaknesses or strengths. On day six, capture your second airport and complete the capture on the other city. Meanwhile, at your own headquarters, spend resources on rockets to bombard incoming enemies. This produces a win but won't achieve an S-rank. Use your cruiser to eliminate as many as possible. Flak has a tank positioned near your forces and it's easy prey. They can capture in one turn even if they're not at full hit points. As an indirect-fire unit, artillery can't fire at anything adjacent to itself. Whether you're a newbie, a returning advisor, or a 'six star' general, this wiki is meant to help you through the increased complexities and new challenges that await you in Advance Wars 2. Take your APC and load it with a free infantry unit and send it west. This mission is only available if you capture the southern city in the Toy Box mission. AW1 will use the Advance Wars 1 portraits, AW2 will use the Black Hole Rising portraits, and AWDS will use the Dual Strike portraits. Watch the spew pattern and avoid being struck if possible. Don't forget to combine wounded units to create a stronger one so you can hold cities and positions against a weaker attacker. On subsequent days, you will drop off this infantry unit near the airport. The enemy stronghold! This section covers walk-throughs for the Orange Star missions, including the secret mission "Test of Time." Also, like the anti-air unit, don't let the bomber attack first! For instance, you can move a mech into your APC and load it onto the lander--which counts as just one ground unit--then add one of the tanks. After Nell gives advice on using terrain to your advantage, it's time to deploy your troops. Begin the mission by producing a couple infantry to capture the cities to the east of Sensei's headquarters. Use it after you've moved all of your air units and you will gain a free turn and be able to move them all again. He may move a remaining tank west and into a defensive position but Max's direct-fire superiority should overcome any of these obstacles. How will Sonja capture it? You should be able to finish off the mission in approximately six days and achieve the highest ranking. You begin the mission in the lower left corner in the map with Flak's small army positioned in the upper right. Landing troops on the eastern shore will split the enemy's forces and give you a tremendous advantage. It's calculated directly from the unit's cost. After capturing the port, build a battleship and send it toward the shipyard. It contains a map to a secret level, "Sea of Hope". A small channel runs from his units to the southern part of the map where he has some properties alongside Kanbei, a Yellow Comet CO assisting in the mission. Move the infantry onto the copter. Each guide to a campaign level is separated into two parts: the general info and the briefing. Load an infantry and the anti-air unit onto the lander and send it to the adjacent island to the east so you can capture the cities there or, if you send it further northeast, an airport--which you can use the turn the tables on the air-happy Hawke! However, it all starts with Field Training Mode, which goes in the following order: Lash may have the artillery hidden in woods and bombard you when you can't even see the enemy unit. Train a mech at the northern base. on January 18, 2006 at 12:47PM PST. A long time ago I uploaded a video on this mission getting an easy win by using bombers, I only got a B rank. You should plug the bridge to your headquarters with recons, infantry, and a medium tank when you can afford it. Master code (GBA) North America Master (m) ... All CO Outfits 00d2c21c f6f8bd45 d287a566 d967f4c3. Use this to your advantage! If any reinforcements are built, just attack the new enemy units with your medium tanks. Destroy the factory pipe! Maintain a unit advantage over Lash with medium tanks and battle copters. You will also be working with many different COs rather than the usual trio of Andy, Sami, and Max. Weaknesses: Don't let it be attacked by any anti-air units, missile launchers, cruisers, or fighters! Move up the recon to the space between two cities (just one square southeast of the lab). Objective: Capture the enemy lab and seize the plans for their new weapon! CO Power: Hyper Repair--Restores two hit points to all units. Objective: Attack the enemy citadel! Otherwise, you can maneuver them through the eastern seam and wait until most of Flak's middle has been annihilated. You also want to control the southern port and begin to capture the cities around your starting point. Take measures to counter if desired. You'll suffer unnecessary damage. next. Lash has decimated Olaf's hometown, scrambling the terrain tiles into a mess. The base can help reinforce your capture of the lab should you need it. When you see an artillery unit, attack it at close range. Sturm will continually pour units into the southern area of the map. Move the APC up if you wish, but keep it away from Flak's unit. Move in an APC with infantry inside for base capture or simply eliminate all of Lash's units to achieve victory. Fire on the rocket launcher just to the north of the battleship. Claim and control these and the Black Hole must survive on their initial units--which are powerful! Move them to block Lash's path northward. Move your rear recons up more along the road. Battle Copters have +50% attack. You can move the APC one space away from the headquarters and drop off the mech in the empty space to complete the mission. You don't have to capture any other cities, though the ones in the northeast are easily taken and provide some funds should you capture the airport in the very south. Objective: Sami's been trapped by Adder! Win the battle on day four to complete the mission. Before dropping off the rockets, use a battleship to destroy Sturm's rocket, which is protecting this corner. A quick survey of the land shows that Black Hole has no bases. Send your other infantry eastbound. Eventually you want nearly your entire section of land filled with indirect-fire units and cheap, clogging infantry. Army: Blue Moon CO Power Requirements: three stars for normal, then four more stars for super. If you do this correctly, then on the next day, you can move the infantry unit to the property and begin capture, while sending the APC back to your factory for another pickup--all in the same turn. On day one, move your mech unit into the woods south of Flak's tank and fire. To achieve an S-rank, you must complete the task in less than 20 days to meet the speed requirement. Use them to soften up a cluster of Hawke's units. Objective: Capture the enemy lab before your foe can destroy it! Continue to shuttle units from the southeastern base to this location so you always have defenses. Ignore the close silos for now and send one infantry toward the airport along the west edge of the map and the other two infantry toward the eastern cities. Weaknesses: Avoid bombers and being attacked by submarines. Move the infantry east of the unclaimed city onto the city and begin capture. Map Theme: This determines the sprite designs used on all maps of the website. Plug the chokepoint east of the pipe seam exit so you can move the transport copter out safely. Watch out for any anti-air or missile launchers defending the pipe. But don't let his nonchalant nature fool you into believing he won't take you out with his supercharged artillery. You should have little trouble dispatching Flak's feeble army. Plus great forums, game help and a special question and answer system. First, on day one you should strive to move all of your indirect-fire weapons south and toward the mountain range; this way you can start bombarding Lash's units as early as day two. Grit is the indirect fire CO specialist in the Advance Wars ⦠You should try and destroy as many of Sturm's forces as possible to increase your power rating (if you're concerned about achieving an S-rank). Bombers are your best bet against the cannons but it's tough getting close. Drop off the infantry into the river. Thus, you can protect units from enemy direct-fire units by simply surrounding your unit with other units. This is a fairly straightforward mission with a twist--the huge volcano in the center of the map creates some seemingly randomized damage when it erupts at the beginning of each day. All you have to do is clog this area with units and the Black Hole forces won't be able to pass easily. They have superior offense and defense, too. Move within one tile of Lash's possible movement so you can attack on the next turn. Move the APC across the bridge. For instance, if he sends over jets to destroy yours, build a missile launcher; if Hawke moves in more neotanks, build your own. If they're sufficiently damaged, Adder probably won't even make a play at your incoming bombers. Take it out before your bombers begin to push through. Destroy the factory pipe! Can they be sunk? Will he survive? Lash uses a lot of infantry in the north to pressure your northern captured city. Move it northeast toward the factory but stay out of any missile or anti-air range. Remember that the missile launchers can attack at long-range but the anti-air units must be positioned next to your air force. Crush it! CO: Olaf, Andy Enemy CO: Flak Difficulty: 3 stars. As the game's original release in Japan was delayed due to the September 11th terrorist attacks, the Japanese version of Advance Wars and Advance Wars 2 were distributed together as Game Boy Wars Advance 1+2 in a single cartridge. If Lash breaks through in the west, don't worry about it. The levels in Advance Wars 2 are longer and more open ended than the original Advance Wars levels. But it's important to have pushed through the roadblock so you can protect that infantry with your tanks. Advance Wars 2: Black Hole Rising S-Rank Walkthrough Guide . End the turn and Flak makes a futile effort to advance his few remaining troops toward your positions. It can only fire once every two turns. If Sami loses all of her units, the mission ends in failure. You'll take damage from the two cannons but it won't be severe as long as you have tons of rockets. CO: Andy Enemy CO: Flak Difficulty: 1 star. A former paratrooper rumored to have been quite the CO in his day. Meanwhile, your northern units should be holding the line and taking out any anti-air that appears in the area, such as the one to the east. Weaknesses: Like the battleship, avoid being attacked from indirect-fire units from the land (which can only attack the sub if it's on the surface). The mission ends once the Black Cannon is destroyed. Watch the ammunition levels of your rocket launchers. Your other units near the medium tank are expendable and should be used to block the chokepoint north of the airport. This is a challenging mission. Put a unit on your headquarters to prevent enemy infantry from moving on top and attempting a capture. CO: Olaf, Grit, or Colin Enemy CO: Lash Difficulty: 3 stars. Outwit them and capture the HQ! Capture the center base, and build a medium tank to spearhead the attack on the cannon. This is an excellent way to gain the upper hand on the assault against the eight cannons and bombard the missile launchers protecting the fortress. The mass of missile silos in the middle leaves little doubt on what your strategy should be. Andy's fighter comes in handy in the southern region. You want to shuttle this infantry north across the water to the body of land above. Attack Flak's copter just west of your own. You want a lot of units because many of them will serve as decoys when you make the final push against the cannons. With Colin, you can create more units in a faster amount of time. Capturing the enemy labs provides access to secret missions. Send recon units along the road toward Lash's base. Your strong defensive position at the bridge provides quite an advantage so it's important to keep units alive to achieve the best rank possible for the mission. And finally, don't move into the range of the main three cannons until it's time to make the assault! While any combination can successfully complete the mission, for the purposes of this walkthrough, we choose Colin from Blue Moon and Max from Orange Star. CO Power: Blizzard--Causes snow to fall, which adversely affects all units except his own. Don't bother creating indirect-fire weapons as Max. What does Black Hole really want? Build an APC and load it with an infantry unit. For a fast solution, build one infantry in the lower left base and an APC in the upper base. Army: Green Earth CO Power Requirements: three stars for normal, then three more stars for super. There are many more maps where you start out with only unit production properties, like a war room map. You should finish off the tank after two barrages. ", Objective: Don't lose the missile silos! Quickly destroy the battle copters with your anti-air. With four cities, Max can generate a modest income and eventually gain the 22,000 necessary for the bomber. This mission should test your abilities with air units--you have tons of airpower on its way to annihilate the eight cannons around the sea fortress. You must move in from the south, which is dangerously close to the central cannons. You need that airport! Fight wisely and you shouldn't have much trouble finishing off his defensive forces. As funds permit, build more medium tanks from the northwest base and send them toward the enemy headquarters. PS3. The easiest units to reach this spot would be a recon, APC, or tank--because of their large movement radius. Build an APC from your northern bases. Doug Radcliffe Strengths: APCs are used to transport an infantry unit quickly. X360. So, when you move your units around, strive to never be on the vertical or horizontal plane of a laser cannon. You can now see Flak's forces in the immediate area. The biggest danger initially is Hawke's jet fighters. CO Power: Copter Command--Attack copter firepower increases. Utilize Gold Rush as often as possible and buy as many rocket and artillery units as you can and set them behind your infantry front lines. Objective: Take out Black Hole's troops! Remember that your mechs can move across the mountains and dish out their own damage. It's an easy task because of how the terrain is set up. Conquering Adder's laser cannons is tough enough, but you must also contend with rescuing a far overpowered Sami before Adder's battle copters overrun her position. Lash has three cannons in the area; each has enormous range, so it's nearly impossible to avoid being shot at least a few times. Drop the infantry within range of the airport. Superior units are bolstered 10% while weaker units are underpowered by 10%. Although these cannons are surrounded by many ground troops, there aren't many anti-air units in Adder's arsenal--thankfully you have air units galore in the south but they're blocked from the cannons by a series of pipes. Use the mech to complete the capture of the neutral city, which is actually a Black Hole lab and opens up a new level, "Test of Time" in the Orange Star campaign. Train an infantry unit. Your anti-air unit adjacent to the HQ is within range of Flak's infantry. Each CO now has a unique super power/special break in addition ⦠Strengths: The cruiser attacks primarily air units but can also bombard a submarine. Your goal is simply to destroy the two large cannons protecting the channel. The Black Hole has a huge cannon in the area and it's up to Andy to eliminate the threat (though Max sure would like to be involved). Use three missiles to weaken Lash's units surrounding the lab--two medium tanks and a rocket launcher. You should still have enough air power to crush the cannons; don't forget to use your battle copters to assist. Use the missile launcher against a copter and the final anti-air against the second copter. After controlling the western seas, load two rockets into lander and send it to the far northwest corner. You can also use a medium tank to destroy the seam blocking your northern units from the middle. Advance Wars 2 Walkthrough [ GBA] Home. Don't use it until you've already moved them all! When moving, check the range of Hawke's remaining air units and his anti-air ground forces to ensure you aren't putting your units in danger. Thankfully you don't have to meet those requirements, even for an S-rank. You will control both Olaf and Andy during the course of the mission and must coordinate their forces for maximum effect. You also have anti-air (build another at the base in this corner). by Translucent Air Updated to v0.23 on Jan 12, 2005 Updated to ⦠The western infantry moves west toward the neutral base near the bridge. You will suffer more damage in an attack against a neotank, however. The mission ends if it's captured. Remember that those main three cannons only get three shots a day. As you accumulate money, bolster these forces with tanks, anti-air (the Black Hole forces include battle copters) and neotanks when you can afford them (if you completed the secret Sea of Hope mission). It's better to keep your units alive and capture the lab in less than six days. Though they only carry three shots, the mechs are much more effective than infantry against vehicular units, primarily recons, rockets, and missiles (though they fare decently against anti-air and normal tanks). This will finish off Flak's nearest tank. With any luck you'll be able to attack the armored units every single day with your indirect fire units. You'll encounter a bottleneck. Capture it! Attack from mountains, woods, cities and bases whenever possible because they provide much better defensive bonuses to your units. An ocean in the middle. You have a battle copter in the middle of the sea. On day two, send one infantry south (note that there's another airport down there) and the other infantry northwest. As Nell points out, Sami's transport copter is in a terrible position near a couple anti-air units. You should attempt to keep your own bombers as healthy as possible but you will be able to construct more. Army: Orange Star CO Power Requirements: three stars for normal, then three more stars for super. You have a direct path through the center of the map to the deathray, though there are a few dangers to be aware of. Grit is weak in direct combat, though. You can win the mission by capturing Lash's headquarters in the northern center of the map or by defeating all of her forces. By day two you should have everything on either side of the road just before the mountainous terrain. You should have your artillery and rockets close to weaken his rear units. Objective: The enemy lab uncovered. Instead of attacking with your medium tank first, use the indirect-fire unit to weaken the enemy medium tank. CO: Drake Enemy CO: Hawke Difficulty: 5 stars. Stay aggressive but don't put your units into a disadvantageous position. Neo-tanks. You're rated on three categories in each campaign mission. Cost: 22,000 Movement: 6 Vision: 1 Gas: 99 Ammunition: 9. So if you have a flood of units in the middle, only three will suffer damage. Continue to produce more battle copters at the island airport so you have reinforcements if needed. His troops' low firepower stems from his lack of experience. This is an interesting mission because it's one of the final missions of the game, but it isn't particularly difficult. Weaknesses: Missiles can be a pricey investment if you don't protect them against enemy ground forces, from which the missile launcher has no defense. Your rocket launcher could be within range of the light tank too; fire it at Flak's tank to inflict further damage. Meanwhile, use Andy's battle copters to destroy his small collection of northeast forces. You're also given a lander, two infantry, and an anti-air unit. Move the battleship within range to fire on any of Lash's units that approach from the east. Fire on the sub to inflict significant damage. You could also choose to move the artillery second to provide indirect-fire support but remember that Max's indirect-fire range is limited. Each time it's available, invoke Grit's Snipe Attack to increase the range of your indirect-fire units. The recon should go in front. Move the artillery, recon, and rocket onto the eastern bridge. Whichever way you don't attempt to control must be defended heavily at the chokepoint around your base. Super CO Power: Lightning Strike: Improves offense and defense of all air units. Achieving an S-rank is difficult, however. Strengths: Battle copters are strong versus infantry (they feature machine guns to complement their missiles) and light ground forces, but their missiles don't have much effect against more heavily armored units such as medium tanks and neotanks. Back to the beginning: Over the first few days, produce infantry from your main base in the northeast and capture the nearby cities and ports. Japan: 3rd April 2014 (As a compilation in Gameboy Wars 1 & 2 Advance) North ⦠You recover a map to the Black Hole lab in the area and this mission becomes available. If you've followed this walkthrough, don't even bother moving up there. The final naval unit Sami has is the lander. But Hawke has his own air defenses, including some anti-air guns. Fog of war also provides problems in the mission. We suggest going for the northwest corner. You'll discover an artillery and an anti-air unit but little else. CO: Max Enemy CO: Flak Difficulty: 2 stars. Save your CO power for the next turn. There's a hidden rocket launcher on the far east of the map. Position tanks to the north and east of the headquarters; this will prevent Flak from counterattacking any infantry unit capturing the HQ. Move free infantry toward map's center along with the anti-air. Use your fighters to destroy Adder's bombers. There are other properties to capture in the west, so train more infantry to capture them to get resources flowing in quickly. On day five, complete all captures. Initiate the battle by leading with a medium tank to weaken one of Adder's. Your middle CO can begin destroying the cannons guarding the pipe seams and your western and eastern COs can use the rockets to bombard Sturm's navy as he moves to the southern corners. Load your APCs, send them west and guard them with your tanks. Lash's units must maneuver through this narrow entrance to your base. Advance Wars is the title of first installment of the Advance Wars series to be released outside of Japan. Be sure to eliminate any in-direct fire weapons, however; Flak won't hesitate to take potshots at any APCs within range. On day four, finish capture of the airport and board the mech onto the APC. Do not attack the recons with your launchers! The categories are speed, power, and technique. Read Sami's briefing on the use of these two new units. A quick scan of the map reveals the heavily defended Black Hole lab to the far north. It's certainly not enough to take down that Black Cannon! There are several pipes that barricade portions of the map off from each other. To hold, produce additional infantry from your northern base and combine with the wounded infantry holding the city. Clog the chokepoint with infantry, tanks, and other fodder to protect your artillery. Likewise on the return trip, move back just close enough so infantry can board on the next turn--no further, so you can maximize the distance covered. You must prepare accordingly. You can achieve an S-rank by completing the mission in less than 11 days with just two unit losses. You do have a few units in the middle, primarily regular tanks. More info on the countries' units, themes, and random trivia are available here. The tank features a secondary machine gun to use against infantry; and it's highly effective. Let the hostilities begin! So have at it... the battlefield awaits. Once again Nell is around to provide a helpful tutorial through the mission but even Flak offers some useful information regarding how to capture cities. Let's say you and the enemy each have a medium tank about to face off in a duel. Kanbei comes under assault quickly, so produce some light units (recons, tanks, infantry) to hold off the assault long enough for Drake's battleships to finish the job on the cannons.
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